Jason Schreier
Quotes by Jason Schreier
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Music has always been an important part of the 'Final Fantasy' series. The popular role-playing games have typically featured catchy, eclectic soundtracks filled with beautiful orchestrated melodies.
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Why would it matter to anybody if a game developer talks about a project that they worked on ten years ago that was canceled? It really bums me out to think about how many of those games have been lost to time.
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Unraveling the threads of a good game story is like solving a well-crafted puzzle. After a lengthy, sometimes difficult journey, the pieces click into place, and you're rewarded with the satisfying payoff of a job well done.
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Modern video games like 'Mass Effect' and 'Uncharted' cost tens of millions of dollars and require the labor of hundreds of people, who can each work 80- or even 100-hour weeks.
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I think the most insidious version of crunch is when you say, 'Hey, I'm working for this triple-A video game; I personally want it to be as good as possible, so I'm going to stay tonight until 10 P.M. to finish this feature.'
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Sure, when you think 'World of Warcraft,' you might picture the nerdier set - those who may have sacrificed hygiene and sleep to reach one more experience level. But the truth is that 'WoW' is populated with players of all sorts of backgrounds, from rural housewives to NFL punters.
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Most strikingly, 'World of Warcraft' allows you to live a veritable second life. Girls can pretend to be boys; boys can pretend to be girls; human accountants can pretend to be elven mages.
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