Rhianna Pratchett
Designer
1976-12-30
Books by Rhianna Pratchett
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Video games
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Tomb Raider
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Tiffany Aching's Guide to Being a Witch
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Quotes by Rhianna Pratchett
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I think 'Overlord' has definitely benefited because I work with every single level designer, and working where we have space to tell the story. That's what it's all about - getting writers and storytellers involved in the team and being a back and forth process.
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I still rate the bit in the first 'Tomb Raider' where the T Rex comes round the end of the valley and roars as one of the most awesome gaming experiences, and I still adore 'Tomb Raider' for putting that in my life.
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The launch of 'Tomb Raider III' was actually my first experience of the games industry.
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I think the Dutch certainly get British comedy. And let's face it; a lot of it is pretty low-hanging fruit for the whole world now. There are probably tribes in the heart of the Papua New Guinean rainforest that know all the words to the Dead Parrot sketch.
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The type of Alzheimer's Dad has is rare - posterior cortical atrophy or PCA - and it affects his spatial awareness and the way he judges distance. His first symptoms were erratic typing and spelling, but to talk to him, you'd never know there was a problem.
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Writing for videogames is really unique. You learn all the rules of writing, but there's a whole other set of rules for game writing, and we're changing them as we move along as well, which makes it more challenging.
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We're not used to seeing any videogames character express sentiments like fear, uncertainty or remorse.
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