Shigeru Miyamoto
Designer
1952-11-16
Quotes by Shigeru Miyamoto
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Nintendo's philosophy is never to go the easy path; it's always to challenge ourselves and try to do something new.
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To create a new standard, you have to be up for that challenge and really enjoy it.
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My days all follow much the same pattern. They are structured and typical.
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There's definitely space for uniqueness in a home console.
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Up until now, the biggest question in society about video games has been what to do about violent games. But it's almost like society in general considers video games to be something of a nuisance, that they want to toss into the garbage can.
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Video games are bad for you? That's what they said about rock-n-roll.
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The obvious objective of video games is to entertain people by surprising them with new experiences.
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I don't want to criticize any other designers, but I have to say that many of the people involved in this industry - directors and producers - are trying to make their games more like movies. They are longing to make movies rather than making videogames.
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People often say that videogames made by Western developers are somehow different in terms of taste for the players, in comparison with Japanese games. I think that means that the Western developers and Japanese developers, they are good at different fields.
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Our job as the game creators or developers - the programmers, artists, and whatnot - is that we have to kind of put ourselves in the user's shoes. We try to see what they're seeing, and then make it, and support what we think they might think.
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